Document ID: 53373-176743424.0
A disgusting, glaring white background reminds you of a whiteboard or a corporate presentation.
All of the elements have illiberal margins ranging from ten, twenty, sometimes thirty pixels!
"Keep It Simple Stupid" not a principle of development frugality, but more an insult hurled at
the audience. It is no surprise to see various design obscenities emerge from an environment of
micro-managing, number-crunching, profit-margin-constrained overseers. Consider a little-known
horror of the industry: Eye-tracking and page "heat-maps" - metric tools to analyze readers'
attention in bulk and design is implemented out of the averaging of individual readers' viewing
habits. In any other realm of society, a reasonable person would recognize
the parallels between such Naturalization of Design as at best a naive failure to consider
the sociopolitical construction of Design and - at worst - maliciously bigoted evo-psych
pseudoscience. A work of art can be analyzed in various ways: color, depth,
composition et cetera. We can wistfully ruminate on which came first: the principles of design
or their particular expressions. Either way, Web2.0 design sees this all as a mathematical
problem to be solved by brute force aggregation.
The trend did not begin with Web2.0. Hyper-modernism, upon any honest reflection, resembles the
worst characteristics (unfairly) ascribed to the caricature of Brutalism: rounded edges,
brightness, Optimistic Brevity and minimal, pastel color pallettes are draped across across
interfaces less in the manner of tasteful and well-contemplated decoration, but more like the
very flesh of the Key Demographic Viewer herself peeled off with a dull blade and sewn haphazardly onto a freakish automaton - the inhumanity of which can only
be masked by the incessant "interactivity" demanded of the veiwer by the powerfully
addictive Infinite Feed, "interactivity" which at once blurs the monstrosities'
uncanny contortions and gives the User (Used) an illusion of agency and autonomy which grants
their Kicked-Cat Consciousness a rare and irresistable respite.
Let me explain one of my favorite personal lessons on the Politics of Design... In the
late 80's and 90's there was a trend of visible circuitry in consumer electronics. This trend
was so hot that in my own archeological work on ephemeral novelty electronics of the era, i once
came across an artifact so profoundly absurd that i was overtaken in a second-hand store
expedition by hysterical laughter: A device which, rather than sporting a transparent housing to
display its inner components to imaginative and mystified kids and adults alike, it featured the
same plastic window but in place of circuitry was a printed sticker of a circuit board. The true
hilarity was that, with some inspection the sticker with a circuit board
photo on it was placed directly over a real-life circuit board. What kind of
postmodern jokester must have designed this product? Surely a fan of Deleuze and Lyotard. While
I myself before learning about electronics was also caught up in this fad, fascinated by the strange, mystickal sigils of printed circuit boards, I always had a
sense that there was a more arcane truth to find in it... It was after hearing Zizek's
deceptively humorous analysis of the Ideological Design of Toilets that I could instantly
pinpoint the source of my suspicion on the phenomenon and its bizarrely abrupt disappearance. In
the 80's and 90's, home videogame consoles and computers were just becoming affordable to the
bedroom communities of suburbia. The naive sensibilities of a now-mythical American "middle
class" which saw themselves as economically secure - the rightious inheritors of Capitalism's
benefits - were delighted by gadgets which were not merely an exhibition of Western opulence,
but talismans of power which reminded Americans of their moral
superiority.
The obscurity and complexity of the Printed Circuit Board was, for a short time, not seen by a
technically-illiterate public as intimidating or condescending, but rather as the product of the
genius of white heroes like Bill Gates and Steve Jobs, who embodied the American Dream. With the
emergence of the internet, with a brooding disillusionment with deindustrialization and
outsourced manufacturing, with 9/11 and the looming housing and dotcom bubbles, almost like a
bare, animalistic reflex, the aesthetics of tech changed overnight. No longer could the anxious
and overwhelmed consumer be further reminded of the failure of technological progress to give
them their rightfully owed economic security - No longer could they bear to see circuitry,
seams, any vestiges of the manufacturing process - these were too "traumatic". Instead,
electronics and computers must have the sleekest and simplest possible interface. Apple, with
the iPod and MacBook pioneered the design style of the computer as Magickal wish-granting
Oracular Tablet devoid of blemishes or hard edges, with peripherals and interfaces so innocuous
they truly become cybernetic extensions of the human. The Computer or Smartphone can not be
experienced as what they are (a profane widget produced in bulk in sweatshops through slave
labor), they must appear as Holy Relics endowed by the benevolent and
merciful Gods of Tech, which allow the User (Used) access to the divinities of Instant
Information; Instant Entertainment; Instant Escape from the mundane decline around
them.
This analysis seems quaint to the cynical or experienced critic, disillusioned with the
abject failures of culture-jamming and anticonsumerism, and in all honesty this author has
provided nothing more than universally accepted truisms... The point of this
text is not to provide novelty. It has been too long that the discontented among us
have sought "new" critiques, "new" answers, "new" philosophies et cetera. This never ending search, this annual turnover of new movements and activist
campaigns is reminiscent of the Infinite Scroll of social media. In reality, even the
most "innovative" critiques offered by the likes Nietzsche, Freud and Marx fit into a historical
context in which they were not alien geniuses, "disruptive" forces, but merely studious scholars
of the body of knowledge which came before - a body of knowledge which expanded not through
Divine Intervention and Creative Design, but through slow, random mutations of a repetitive
reproductive cycle. We have all ironically fallen for the marketing campaign of Web2.0 and the
dotcom bubble: that the internet has changed the political and social landscape completely and
fundamentally. This obfuscation is not at all different in kind from all the past forms used
throughout history to decrease morale and misdirect struggle.
What this text hopefully conveys is the necessity and value not of
some abstract "progress" and novelty, but of the concrete practice psychoanalysts call
repetition, what militants call discipline, and what engineers call redundancy.
Marx, on speaking of commodity fetishism, echoed the last words of Jesus Christ speaking of his
murderers: "They know not what they are doing" - Zizek inverted this, giving us an tougher
riddle: "They know very well what they are doing (is wrong, immoral, ineffective etc), yet they
are still doing it." If we, as actors in history, "still do" what is demanded of us to reproduce
the existing social order, whether we "know very well" or "know not" what we do, then how are we
to be truly autonomous, active participants? Whither agency, spontaneity, free will? In
Cushvlog, Matt Christman offered an answer informed by Zizek: our agency does not come from the
ideas in our heads and our faculties of reason and discernment; Freedom and agency are not
lifestyles we choose, but Destinies we are compelled to enact. The
eventuality of genuine Struggle and Agency comes to us in a violent moment of Zen awakening
like a command from God: You Have No Other Choice but to be Free